PonyQuest is a Windows game engine thing that lets you play and create pony create adventures. When I say "adventures" I mean, like, "point-and-click adventure games," like Sam & Max Hit the Road, Maniac Mansion, and The Dig.
Because it will be awesome.
Seriously, you know you want to write your own interactive pony adventures full of your ridiculous fan characters gore and clop and what have you... right? Yeah, I thought so.
Now I do!
This is a test of the scripting system. The scripts used in this video can be found here.
Sure do!
(Okay, so programmer art, but still.)
Why not!
This is a test of the NavMesh system, and I don't care if that means nothing to you, this is the greatest thing I've ever done in my life.
Nope! There probably will be, though, once I have anything worth showing.
Hella backend work, son! I'm doing my best to make making adventures super simple, like having you use YAML instead of XML, keeping the native scripting language (obviously called PonyScript) really easy to use, and so on. Also, since I assume many people out there are like me and want to write pony adventures without having to make artwork, sounds, and music, I've made a "package" system, where artists can release "packages" of art, and then adventures can use the packages. My hope is to have a sort of social website thing that ties into this, where you can download new packages and adventures and what have you.
Read more about this sort of thing here.
Adam "takua108" Rezich is the only one working on the project at the moment, but if you have any experience with C#/XNA, adventure games, and ponies, help is welcome!
Yeah... sorry about that.
Nah, not really, but I felt like putting only minimal effort into this one for some reason. I can do better when I want to; see?